Team training
- Team training — the team's sessions on the pitch. You plan a session, run it, review it.
Where you work
- The phone on the touchline; the web for planning and the team picture. Your club home shows your team's week, with Assess team, Plan a session, Team overview and Add a fixture one tap away.
- The bar reads Home · Games · Sessions · Team (and More on the phone).
- Games — the fixtures — a day at a time by default, or a week or month — each showing where it stands. Add a fixture sits on the door.
- Sessions — the team's training — a day at a time by default, or a week or month — each showing where it stands; Plan a session sits on the door. A session or fixture that overlaps another of the same team's is marked as a clash, and the form offers the time the team is free. Other squads sharing the same pitch are not a clash.
- Team — the state of the team: players, staff, the team picture and attendance, with its own Sessions and Games faces and a Roster face for the team's players this season.
- Each player's development record opens from Team → Roster, and from More → Players.
Before the first session
- Accept your staff invitation on the invited address, then sign in.
- Open your Team; its players are who you or the office put there.
The loop you run
- Open the Team overview and read Next actions and Needs your attention — who is unassessed, and whose last assessment is getting old.
- Under Sessions, plan and run team training; under Games, record matches as they happen.
- Assess the team — a Player development review, written from what you have seen at sessions and matches.
- Choose each player's Next focus — your call, one thing at a time.
- Reassess later — progress is the difference between honest snapshots.
Team training: plan it, run it, review it
- Plan a session — name the session after its football, set its date and start time (the club's own clock, wherever you are), pick 2–4 Focus skills (ClubHub suggests from the team's development focus; the full catalogue sits behind Browse all skills), and sketch the Session plan: ordered blocks, each with its minutes, the exercise it uses and the one coaching point that matters. Planning stops there: no register is taken, and nobody is marked present for a session that has not happened.
- Every session shows where it sits: Upcoming · plan it, Today · run it, Held · review it, Reviewed — or Cancelled — judged on the club's own calendar day, the same everywhere. The register opens on the day of the session, and taking it is what marks the session held. On the phone, Live session runs the plan from the touchline.
- If a session does not happen, Cancel session. It stays on the calendar as history, takes no register and no assessment, and never drifts into "Held · review it" as its date passes. Reopen session puts it back.
- Mark review complete closes a session once it has been held — an assessment is evidence that it happened, never that the review is finished. Once the review is closed (or any evidence references the session) its plan and focus become part of the record; the title and the note stay editable. Reopening the review reopens the plan too, as long as no evidence remains.
- Review this session opens the held session, to take the register, write touchline notes and close the review. When you are done, Mark review complete; the session reads Reviewed on the calendar and stops asking. Reopen review takes it back.
- Sessions in the bar lists every session, upcoming and held.
Matches: record it, review it
- Add a fixture — opponent, kick-off, venue. A fixture shows where it sits too: Upcoming, Today · record it, Played · record the result (the day has passed and nobody has), Played · review it, Reviewed, or Cancelled.
- After the game, record the result, your Coach review and Who played: minutes, goals, assists and a match performance. A match performance describes this match only — it never changes a skill level.
Assessing: a Player development review
- Assess team opens a Player development review — a broader view of each player's development, written from what you have seen at sessions and matches. It is never a verdict on one session or fixture.
- The sheet asks the criteria your club chose for that age stage — not every skill. Criteria a position owns are asked only of its players.
- Score whole levels, 1 Needs Support to 5 Excellent. Leave blank anything you did not observe — a blank is never recorded.
- Work One at a time or see the Whole team; one save records the round — it all lands or none of it does, and never overwrites an earlier assessment.
Next focus is your decision
- Under each player the sheet offers Suggested from this review — drawn from the scores you just gave and the standing focus. They are offers: pick one, pick something else from Browse all skills…, or leave it blank. A low score never becomes the focus by itself.

- Add a Strength highlight or a one-line note if you want — those are the words the family reads.
A player's page
- A player's page shows their Current focus, strengths and progress — and, for you only, Coach detail: every skill, the trend and the assessment history.
- Notes — write what you noticed and choose the audience: Staff only or Share with family.
- In their own words — the player's side after training or a match. Read it before the next session.
What you cannot do
- Invite guardians or give a player a login (the office does).
- Edit assessment templates — you work with what the club shaped.
- See players outside your team season, or another club's anything.
Attendance is the register, not the RSVP
- RSVP — a player's "coming / not sure / can't come", answered before the session (by the player, or by you on their behalf; parents read it but don't answer). It tells you who to expect.
- Attendance — the register you take on the night: present, injured, away, no session (holiday or video), cancelled. Only the register counts.
- A player's rate is present out of the marks that were a real chance to train. Sessions nobody marked are not counted against anyone; they show beside the rate as N not marked, and the team overview says how many sessions have no register. 100% with three registers missing reads that way.
- Two coaches on one register cannot overwrite each other. If someone saved it while you had it open, yours is refused and your marks stay on screen. Start again from their register loads theirs.
On the phone
- How hard it felt — the players' own 0–10 answers about a session, with No answer for the rest. The average is always shown with how many it is out of.
- Session documents — open the plan or brief on the touchline. Upload it on the web.
- Match log — pick a side and a player, then tap what happened; the minute follows the clock. Correct a wrong minute, half or player. Remove something that never happened, after a confirmation. Corrections and removals keep what they replaced in the audit log.
- Done on the web, with a link from the phone: editing the session plan and the series (Edit the plan on the web), who can read a note, a player's details, and the attendance reports.
