Where you work
- The web is your desk: club setup, members, sponsors, supporters, tickets, the audit log.
- The phone shows the same players and teams; use it on the touchline, not for admin.
First week
- Sign in and open your club from Home.
- Seasons — create the current season under the club (one is marked current).
- Teams — add each team, then enter it into the season. A team season is what staff are appointed to and players rostered on.
- Players — add players; each is registered with the club for the season as you create them.
- Members — invite staff by email in a role: admin, director or staff. They accept on the invited address after confirming it.
- Team page → Staff — appoint a member as head coach, coach, assistant or team manager. Only members can be appointed.
- Security — set up an authenticator app. In production your role does not work without one.
Bringing families in
- On a player's page, the Family card: invite a guardian by email (mother, father, carer…). They accept on that address and then follow only that child.
- Give the player a login: invite the player's own email. Nothing is linked until they accept.
- End access for a guardian at any time; the record of who had access stays.
Sponsors, supporters and tickets
- Sponsors — add a sponsor and optionally invite its first representative. Representatives see counts about the club, never a player.
- Supporters — anyone can follow the club; you see who did.
- Tickets — create a product (name, price, seats), then issue a ticket to a supporter's account. The owner names who it admits.
Keeping the club safe
- Removing a member ends every team appointment they had, at once.
- Transferring ownership, removing an admin and linking an account ask for a fresh sign-in (within 15 minutes).
- The audit log records every sensitive change: who, what, when.
- A record outside anyone's reach answers "not found" — the app never confirms that other clubs' data exists.